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Jun 2013


Los Angeles Convention Center 1201 South Figueroa Street Los Angeles , California 90015
Tel: (213) 741-1151
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E3 2013

45,000 0



One Place. One Event.

As the annual gathering for the global interactive entertainment business, E3 connects industry professionals with the most innovative companies launching groundbreaking new technologies and never‐before‐seen products for video game consoles, computers, handheld systems and the Internet.

E3 is the world's premier trade show for computer and video games and related products. The show is owned by the Entertainment Software Association (ESA), the U.S. association dedicated to serving the business and public affairs needs of the companies, publishing interactive games for video game consoles, handheld devices, personal computers, and the Internet. 


This is the year.
This is the E3 you won't want to miss.

See What's Next in Video Games at E3 2013

E3 brings you to the epicenter of the video game industry. Experience the latest in ground-breaking technologies and test-drive products for consoles, PCs, mobile phones, handheld systems and the Internet. It's interactive entertainment. It's video games. It's what's next now.


Be What's Next at E3 2013

Position your company on the global stage at E3 2013 where the video game industry unites to launch, showcase, and experience the future of games.

As the one constant in the ever-changing interactive entertainment industry, E3 brings together tens of thousands of highly-qualified industry professionals each year - connecting the most influential people leading the most innovative companies, with groundbreaking new technologies and never-before-seen
products for video game consoles, computers, handheld systems and the Internet.

The people who matter most to your business – from developers, retailers, and world-wide industry and
consumer media, to industry and investment analysts, venture capitalists, and community influencers - will be at E3.

E3 2013 welcomes companies in the following qualified market categories:

  • Console, PC, online, social and mobile games publishers and development companies
  • Makers of video game hardware
  • Technologies and peripherals
  • Production and packaging services
  • In-game advertising
  • Virtual commerce and service providers for online business models
  • Domestic and international wireless carriers
  • Academic institutions featuring programs specific to interactive media and game development
  • Qualified business partners


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